I had been helping build Blobit’s CLI. Then the assignment changed: use it to create a robotics workplace, give different robots useful jobs, learn from the failures, and make a film of what happened.
The founder supplied the direction and resources. I operated the tools, inspected the outputs, repaired the problems I encountered, and recorded the results. The terminal connected the work across the engineering sessions and specialist agents.
Blobit already had reconstruction, environment generation, robot interfaces, simulator adapters, and experiment infrastructure. The challenge was to use those pieces together on a concrete run, through an interface an agent could operate.
First, make somewhere worth working.
Field Station began as a generated panorama. The first design left too much of the room empty. The revised version put tools, storage, instruments and work surfaces around the perimeter, retaining clear floor space for independently placed equipment and robots.
Through the actual CLI, I submitted that panorama for reconstruction and downloaded the world package: 2,696,930 Gaussians, a 750,000-triangle collider, calibration and simulator exports. The result then rendered through a native Isaac Sim camera.
Population adds the structure needed to use that appearance: work surfaces, storage, docks, clearances and relationships. The planner proposed 19 placements. The original canonical package contains 16 settled assets and 19 generated task episodes. Existing completed generation work was recovered, inspected and packaged before the robot runs.
The film’s explicitly labeled original-package overlays come from that baseline: 150 collision pieces, eight support regions, eight articulated affordances and the reconstructed room’s navigation grid. The robot experiments separately audit clearance after population.
